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1. Suggestions for Tech 1 cruiser changes - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: IMO the MOA is a defensive brawler with it's shield resist bonus. So it won't have the same outright dps as the Rupture but the Moa has a stronger tank. So the two ships fill the same role but do so in a different manner. I don'...
- by Idris Mandela - at 2012.06.28 03:50:00
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2. Launch Drones button - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: I know the drone UI is getting overhauled soon, but in the meantime how hard would it be to get a luanch drones button. Rather than having to right click > launch drones. I'm not saying make it a keyboard shortcut, or makin...
- by Idris Mandela - at 2012.06.28 03:42:00
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3. Suggestions for Tech 1 cruiser changes - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: I like the idea of T1 logi because it offers an affordable way to learn the role. Going from no logi use to hopping in a T2 ship to learn how to play is a bad idea. With all other roles you get a chance to practice with cheap fi...
- by Idris Mandela - at 2012.06.28 03:29:00
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4. Suggestions for Tech 1 cruiser changes - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: Caldari *snip* for space When I fly my Caracal in PvP its almost always an RML or Heavy Missile Sniper fit, there is no in between. HAMs suck on the Caracal because of the low base speed and lack of shield bonuses means yo...
- by Idris Mandela - at 2012.06.28 02:15:00
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5. Cloaks have long cycles but must be manually activated. (No More AFK) - in Player Features and Ideas Discussion [original thread]
Katie Frost wrote: Wrong forum if you want to be a comedian. Your proposal is unorginal. If you heard a lot of "complaining" about cloaking mechanics, please use the forum search option to determine if your idea has been posted before. You wi...
- by Idris Mandela - at 2012.06.28 01:58:00
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6. Cloaks have long cycles but must be manually activated. (No More AFK) - in Player Features and Ideas Discussion [original thread]
A suggestion just for laughs: So we here a lot of complaining about AFK cloakers - so here is what I think could work Give all Cloaking devices a cycle time - say 10minutes. However the downside is that they cannot be set to autocycle. That me...
- by Idris Mandela - at 2012.06.28 01:08:00
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7. THE REASON WHY FACTIONAL WARFARE IS UTTER SHI* - in Player Features and Ideas Discussion [original thread]
Luminus Mallus wrote: *snip* Well I am sorry you cant complain about unfair fights in 1v1 (or equal numbers) PvP and at the same time complain about blobbing. Why? Because blobbing is what gives the newbies a fighting chance against mor...
- by Idris Mandela - at 2012.06.27 09:52:00
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8. Combat Probing, Broadcasts and Fleet Intelligence - in Player Features and Ideas Discussion [original thread]
/bump
- by Idris Mandela - at 2012.06.27 04:49:00
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9. PIMP MY UI! (With Pictures): Or how to make peeps love you again CCP - in Player Features and Ideas Discussion [original thread]
in light of the rather measly update to the inventory UI - bump
- by Idris Mandela - at 2012.06.27 04:48:00
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10. Important Mining Support Feature - Exportable Audit Logs - in Player Features and Ideas Discussion [original thread]
anything that gives the player more information about his activities is always good. +1
- by Idris Mandela - at 2012.06.27 01:00:00
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11. Encouraging PvP in Faction Warfare - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Doesn't that effectively punish people for doing well? No, since 1. The LP addition is pretty modest in comparison for holding L4 systems. and 2. Nor does this increase actual payouts for missions and capture sites. Th...
- by Idris Mandela - at 2012.06.26 11:42:00
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12. Current Navigation Display - in Player Features and Ideas Discussion [original thread]
+1
- by Idris Mandela - at 2012.06.26 04:32:00
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13. Encouraging PvP in Faction Warfare - in Player Features and Ideas Discussion [original thread]
Ok so, I have been having some fun times in FW except for one thing - lack of hostiles. Or more to the point the fact that more often than not my fleet tends to outnumber hostiles by 3 to 1. Currently whenever I look at the FW report, Minmatar is...
- by Idris Mandela - at 2012.06.26 03:46:00
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14. making a semi dedicated hospital ship. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: grayvania wrote: making a dedicated or semi dedicated hospital ship would be an extremely usefull ship to add . could have enough high slots to install armour and shield trans , having a dedicated logi drone bay and making as...
- by Idris Mandela - at 2012.06.25 02:27:00
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15. SHIP BALANCING: Racial design focus and where CCP lost the plot - in EVE General Discussion [original thread]
Mors Sanctitatis wrote: *snip* Mira Lynne wrote: *snip* Not meaning to jump into this rather interesting discussion in an attempt to derail the thread, but has anyone considered the economic aspects for race differentiation? For exam...
- by Idris Mandela - at 2012.06.25 02:23:00
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16. Combat Probing, Broadcasts and Fleet Intelligence - in Player Features and Ideas Discussion [original thread]
/bump
- by Idris Mandela - at 2012.06.25 01:54:00
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17. Scale all Cloaking devices' decloaking distance with ship signature - in Player Features and Ideas Discussion [original thread]
/bump for a good idea
- by Idris Mandela - at 2012.06.25 01:53:00
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18. How to disperse the population in Eve out of Hi-Sec - in Player Features and Ideas Discussion [original thread]
Xhaiden Ora wrote: Its not hard to be able to afford a stack of Tech 1 frigates to toss away in pvp. But one wrong move with your pod and you're out more ISK than you can likely afford to replace as a newb. Because you probably scrapped togeth...
- by Idris Mandela - at 2012.06.23 12:12:00
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19. Standard Missile Launchers - FIX - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: I agree that SML's are very hard to fit for the return they give in DPS. However, simply making a change without comparing how it will effect some of the ship fittings is misleading. Also, take a look at the difference between to...
- by Idris Mandela - at 2012.06.23 05:54:00
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20. How to disperse the population in Eve out of Hi-Sec - in Player Features and Ideas Discussion [original thread]
Viktor Fyretracker wrote: How about some system for lowsec where instead of a generic criminal flagging system we have a visual requirement system. What is visual requirement? Basically it is my idea that the sec loss and GCC flag only happen...
- by Idris Mandela - at 2012.06.23 04:51:00
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